doi: 10.4304/jsw.5.12.1327-1333
Applying Reinforcement Learning for the AI in a Tank-Battle Game
Abstract—Reinforcement learning is an unsupervised machine learning method in the field of Artificial Intelligence and offers high performance in simulating the thinking ability of a human. However, it requires a trialand- error process to achieve this goal. In the research field of game AIs, it is a good approach that can give the nonplayer- characters (NPCs) in digital games more human-like qualities. In this paper, we try to build a Tank-battle computer game and use the methodology of reinforcement learning for the NPCs (the tanks). The goal of this paper is to make this game become more interesting due to the enhanced interactions with the more intelligent NPCs.
Index Terms—artificial intelligence, reinforcement learning.
Cite: Yung-Ping Fang, I-Hsien Ting, "Applying Reinforcement Learning for the AI in a Tank-Battle Game," Journal of Software vol. 5, no. 12, pp. 1327-1333, 2010.
General Information
ISSN: 1796-217X (Online)
Abbreviated Title: J. Softw.
Frequency: Quarterly
APC: 500USD
DOI: 10.17706/JSW
Editor-in-Chief: Prof. Antanas Verikas
Executive Editor: Ms. Cecilia Xie
Abstracting/ Indexing: DBLP, EBSCO,
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