doi: 10.4304/jsw.9.2.374-381
Virtual Reality Software Usage in an EFL Scenario: An Empirical Study
Abstract—Current software development and advancement have created many possibilities in both industry and education. Within the educational realm, software advancement in terms of virtual reality simulation has introduced an entire new arena in learning scenarios. In Taiwan, numerous scholars have ventured into this endeavor. However, empirical findings are quite limited. In light of this issue, this case study focuses on evaluating the effectiveness of virtual reality courseware in learning occupational English. A total of 120 freshmen and sophomore English as Foreign Language students participated in the study. Pre/post-tests were gathered and analyzed. Results show that students gradually increased their vocabulary competence. Insights are also provided on how the courseware was created.
Index Terms—virtual reality, learning scenario, virtual worlds, English language learning, statistical analysis
Cite: Yu-Li Chen, "Virtual Reality Software Usage in an EFL Scenario: An Empirical Study," Journal of Software vol. 9, no. 2, pp. 374-381, 2014.
General Information
ISSN: 1796-217X (Online)
Abbreviated Title: J. Softw.
Frequency: Quarterly
APC: 500USD
DOI: 10.17706/JSW
Editor-in-Chief: Prof. Antanas Verikas
Executive Editor: Ms. Cecilia Xie
Abstracting/ Indexing: DBLP, EBSCO,
CNKI, Google Scholar, ProQuest,
INSPEC(IET), ULRICH's Periodicals
Directory, WorldCat, etcE-mail: jsweditorialoffice@gmail.com
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